Thursday, 12 February 2015

Reflection of game art, week Seventeen

This week we received the feedback from our village building project. Overall my feedback was excellent and I am very with this. Compared to how much I struggled with game production and trying to keep up with visual design last year, I feel I have improved so much and my feed back shows this. My work in both the design process and the final product showed excellent feedback , however I lacked enough research and good mood boards for the project. Which showed to be a problem with everyone else, as we had a lesson on how to properly create mood boards. We learnt how to create mood boards and now I know that I need to organize my research into section and keep all my research together in one large mood board. For example from my character mood board I have divided up my research into clothing, faces and hair, accessories and body types.


Mood board used for concepting.


I also learnt about clothing for my character, when modeling a character with clothing there is going to be folds in the clothing, which I learnt about the different folds needed to create a more interesting silhouette and realistic character.

In life drawing this week we continued the theme of clothing, fabrics and instead of concentrating on the figure, we focused on fabrics and the folds created when draped over the figure. To do this I used rendering to capture the creases and folds in the fabrics. Overall I feel I lacked in the final rendering of the fabrics, which I think I did not use enough contrast, therefore the folds were lost in the shading.






This week I also found out that we will be starting the character project properly next week, so I made a start of my character model. As the character model will be based on myself, I took orthographic photos of my head so that I could start modeling. As this will not affect the design process, if the character is based from myself, no matter what my head will be the same.

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