To begin the character project I researched medieval bar maid and tavern themes, which I collected together the images I found and organised them into a mood board. I kept all my researched images organised in categories on one large mood board, so that I can easily view my research and clearly access which part of my research I wish to use.
From my mood board I developed my design and ideas into silhouettes, I produced a large quantity of silhouettes so that I had a lot of ideas to choose from, to make sure I chose them best ideas to develop and you can also clearly see where I developed my ideas from the mood board. I then moved onto developing value silhouettes from my first page, I did this to make each silhouette readable to the different elements of the character.


I used my silhouettes to develop my ideas further and narrow them down. In these character iterations I selected twelve silhouettes to develop, which I then began to use a technique called "photo bashing" where I take a mannequin and add elements from the mood board by "photo bashing" the images together. To do this I took a mannequin which I added a filter to blur out, then cut out elements from my mood board and applied them to each mannequin to recreate the silhouettes I chose, while creating my character iterations, I added a dry brush filter to blur out the images and paint over them. I had previously used this technique in the village building project to create a building block of ideas.

I then chose three designs from my previous iterations and developed them further. To do this I copied elements I liked from each of the three designs, such as the apron, bags, fur, then added or removed them to create different iterations. I decided on iteration seventeen for my design to develop further, as it is the most aesthetically pleasing, as well as it being able to fit within the tri count, as the long layered skirt disguises the lower half of the body to reduce the tri count. the fur and layers are also accuate to the medieval theme and fits within the style guide.

I then took this design and developed it further with value range, however first I decided to add back in the bad to the design, as I felt this improved the character design by adding more shapes to the silhouette. I developed my design further with value range to add readability to the character, by adding a gradient filter over to make the face more readable, also creating value patterns to make each element of the character readable from the rest.
To develop my character design again I had to create iterations of face and hair designs based from myself. I chose to use iteration one as the simple hair style would fit well within the tri count, also as it is a personal favourite.
Next I moved onto developing my character further with colour iterations. First I needed to create a colour mood board to produce a collection of different colour palettes, which would be based on the images I had researched and used to colour pick from. While doing this I tried to pick different and bright colours to fit the style guide.
Once I had finished my colour mood board, I used then colour palette that I had created to produce colour iterations of my character design. On a layer over the top of my design, I used the colours from each colour palette to fill in areas of the clothing, then added a overlay filter.
Once I had lightened the colour iterations and painted over the top to add more detail and colour saturation, as the first page of iterations were too dark. I decided to develop my character with iteration ten, as the colours on the palette work well together as well as fitting with the style guide, I also chose this iteration as a personal favourite. however I still want to push the design further with colour values to develop the design more towards the style guide, as the colour are still a little desaturated therefore need to be made brighter and more vibrant. I also added and extra belt to the design as it looks more balanced and aesthetically pleasing, also adds to the silhouette.

I then moved onto developing my design further with colour values, by increasing the brightness, adding more saturated colours and changing the colour balance in different iterations to push my design further towards the style guide. I also added a necklace and bucket. I decided to choose for my final design iteration two, as the colours fir the style guide, they are bright and aesthetically pleasing.
I then created a final development of my design with an orthographic. overall I am very pleased with my final design and how it has developed, you can clearly see my ideas from my mood board and how I have pushed it further. Now I need to move onto my modelling my character.