Sunday, 22 March 2015

Reflection of game art, Week Twenty

This week we received the second part of our character project feedback, however I was one of the very few people that did not receive theirs, therefore I talked to tutors about my feedback during lessons. So far I am on track with my project, however my colour value iterations need to have a little more saturated colours as they look to dark and pale, which I will work on and develop further. This week I intend on finishing my character project concepts, so I can move on to starting the character model.

In life drawing this week we focused on proportions and foreshortening. We started off with four warm up drawings to get the brain fully working on both sides and loosen up my drawing. 
 



We then moved onto a first eight minute foreshortening drawing, I started my measuring out the proportions and then working in the rest of the angles and shapes of the figure. I ran out of time during the first drawing and did not manage to fit the whole figure in the time I had, next time I would plan my time better and work faster.


 Next we did a twelve minute foreshortening drawing, which gave me a bit of extra time to fit the figure in. I started the same where I measured the proportions, then worked in all the angles and shapes.



 In the last drawing we were given twenty minutes to produce a foreshortening drawing, I continued with the same method, where I measured the proportions, then worked in all the angles and shapes. However I had more difficulty with drawing, as It had a more complicated pose making the foreshortening stronger. 

In critical studies, we did a peer feedback group session, which we switched work with someone, to review each others work of each area related to our medieval character projects, including our blogs, 2D concepts and 3D work. Overall I agreed with all the comments my peer gave to me as feedback. I know that my blog work had improved, as I include more detail and reflection of my work, however my gramma and articulation of words needs to improve, as I keep making spelling mistakes and missing out words, to solve this I could start proof reading my blogs to prevent mistakes. I agree that my 2D work is good and aesthetically pleasing, which follows the style guide. I made a good variety of colour value iterations to keep developing my design. My 3D work at this point is hard to compare to the project brief and style guide, as I only have a body model and head. However it is a good start. Overall my peer feedback gave me 66% which is a 'B'. 

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