Tuesday, 24 March 2015

Reflection of game art, Week Twenty Five

This week was the deadline for the first half of the Toyota pickup truck project, so I continued with my Toyota model. I had already started on texturing the msps and finished the interior texture. I used the first hand reference images provided to texture the vehicle, I used a rusted metal texture forvthe base of the car, a leather material for the seats and then for the dash board a plastic material, with the images of the glove compsrtment, other parts of the dashboard over the top of the plastic material and applied a mask layer, then added clearer images of the dials to fit the dashboard.

After I finished the interior, I started texturing the car body using the first hand reference photos provided. First I started with the side of the car, I realised the photo reference provided only had ine door, so I had to replicate the side door and make it to fit the uvw map, including the window and handle. I continued to texture the whole exterior map with the reference photos, while also hand painting.

Once I had finished both texture maps, I saved them as targa files, the interior as 24 bit 1024x1024 and exterior as 32bit 1024x1024 pixels. I then applied them both to my model in 3ds max to test if the textured worked well, while doing this I noticed the textured along the seams did not match, also the lights at the front and back. I kept going back to paint over the texture map, while testing itbin 3ds max to check if the seams blend and the lights match. when this problem was solved I made an alpha map, so that the windows could be partly transparent. To do this I duplicated all the layers in photoshop for the exterior diffuse texture and merged, I then selected the windows areas with the pen tiol and filled in black, I then filled in the remianing areas with white and saved as a targa. Now that all the textures wre finished I could apply them to the model as a multi_sub texture.

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