Sunday, 11 January 2015

Feedback to feed forward

I have progressed onto the second term, now I need to reevaluate what my goals are now, and how I am going to achieve them with planning the rest of the year.

To analyze my goals I need to determine my strengths for each area of study and how I can improve. Starting with Visual design I would say this is one of my overall strongest areas, I understand perspective, proportion and how to make the design process fit within the brief and style guide. Also can create a range of rendering values, a good degree of accuracy in my work and can capture the figure with drawing. Areas I think need improvement for visual design would be time management, as I can loose track of things and fall behind. Also developing my skills further to a professional standard, improving my design process in idea generation and final concepts. Visual design does not cause any concern, there just needs to be improvements that need to be made. The actions I would take to accomplish these improvements would be to plan my time management more efficiently and practice design idea generation skills to a professional standard. There would be nothing in the way of achieving theses improvements, a part from myself as I need to be able to plan my time well to that I can achieve the best of my ability and improve my skills. therefore the first goal outcome for visual design would be to improve on time management and design process.

The second area of study I need to determine my strengths for and how i can improve them, is Game production. In Game production I am able to learn myself the tools and skills I need. I am developing my knowledge further and improving my work as I progress through each project. Modeling and texturing are going well, I would consider texturing a strength at this level I am at. I need to improve on time management in most areas, therefore this applys to Game production as well. I also need to improve on all skills and knowledge to be able to progress to a professional level, especially in areas such as, uvw unwrapping, understanding engines and characters rigging. There is not any major cause for concern at this point, I am progressing at a normal level, I just need to develop on my knowledge and improve my skills. I will develop my areas for improvement my planning my time management, also progressing through the course and learning in my own time to develop my knowledge and skills. The only thing that could make it difficult to do extra is myself, I need to put the time and effort in to achieve my goals. Therefore the second goal outcome for Game production if improvement of time management, knowledge and skills.

The third area of study of which I need to determine my strengths and how I can improve them, is Critical studies. Although in the previous areas I have had problems my time management, I do not have this problem with critical studies as I document my thoughts and reflections on each week in a note book, ready to be written up into a blog. The areas I do need to improve on would be my writing skills, being able to articulate and analyse in my writing. Also improvement in my presentation skills, for example being able to talk to the audience rather than at the computer screen. There is no major cause for concern at this point, however I need to develop my writing skills and presentation skills to a professional level. I would achieve these improvements by taking more time to write blogs so I can refine to professional level. The only barrier in the way on developing my improvements is my own writing ability, I am not the most intelligent or articulate person and I find it more difficult to express myself using words. Therefore the third goal outcome for Critical studies is to develop my writing and presentation skills to a more professional level.

In conclusion the three main goals I wish to achieve this year. For visual design time management and the design process. For Game production time management, knowledge and overall skill. For Critical studies writing and presentation skills.

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