| Bradgate thumbnails |
| Bradgate thumbnail sketch. |
| Bradgate Thumbnail sketches. |
| Bradgate thumbnail sketch. |
![]() |
| Bradgate Digital painting final. |
Also this week I worked on my village building model in my Game production lesson. I worked in 3Ds max on making the beams bigger to fit the chunky style, I also tested the model in the game engine, to make sure it fit well within the space, didn't collide with any other objects. I found that compared to other buildings in the village, my model was quite small and for a tavern building, it should be one of the biggest buildings in a village. Therefore I went back in 3Ds max and messed around with the re-sizing tool, to make the building taller and wider.
![]() |
| Village building model finished front view. |
![]() |
| Village building model finished perspective view. |
After the modeling was finished, I then worked on unwrapping and creating the tiling textures. The unwrapping didn't take too long, as most of the building was made up from box shapes, which I then created the uvw maps ready to be textured. While creating the tiling textures for my building, I found it difficult as I had never hand painted my own textures before, which I had to look at some tutorials for help. In reflection I feel I achieved a good building asset, and was really happy with the result of my tiling textures, I will post another blog about my reflection on the village building project and talk about the processes I had to go through in more detail.



No comments:
Post a Comment