Saturday, 15 November 2014

Sixth week of Game art

This week was employ-ability week, so we had reviews of our progressions so far over the course. Visual design is going fine, I previously had a few projects to catch up on, which already have and they can see I have no problems with my drawings. I admitted that I had been a bit lazy with game production, because I already know what I am doing in 3ds Max and feel like I am waiting for the main projects to start. They advised me that I should show some more work for this, as it is good to keep practicing skills and get ahead of the first years. As I am a first year repeat I should be nailing all the tasks, which I agree with and will aim to complete all tasks that I have not done yet with in this week, such as the si fi crate and stylized rock.

I have begun the rock project, I already started the research in week two, when I looked at the projects in the university's folders and have made mood boards.


Mood Board one rock project
Mood Board two



I then started silhouetting some ideas, then moved onto idea generations and refining my ideas. I finally decided on a idea of a rock that has crystals on the top and continued with colour variations.



Silhouettes, silhouettes with values and slight colour variations. first I narrowed down my choice out of the group on the top right to numbers two, three and four.


silhouettes with values and colour variations. I then decided on my final design, I thought the rock shape was good and wouldn't be difficult to model in the tri limit, also the crystals make an interesting design, which i could add opacity and light glows.


I narrowed down my colour choices and duplicated them below to make slight colour and glow changes.

I finally decided the darkest green colour on the crystal would look the best. and now started on colour variations for the rock.
once I had finished on a final idea I started concepting and produced value studies, which then moved onto orthographic turn around and final concept colour studies. After the design process, I need to model and texture my concept.


Sketch then colour concepts of the rock, plus colour studies of crystals.

Orthographic turnaround of the rock design.

Final concept design.

After I had finished my final design, I went back over my drawings and changed the lighting to be brighter, to match the mood of the new village project.




After finishing the concept, my rock needed to be modeled, unwrapped and textured.







Life drawing task to draw Ten figures, which I chose to draw from life. I decided to focus on proportions and perspective in shorter amounts of time, rather than using values and rendering in a longer drawing.

In these two drawings, I gave myself a time limit of two minute, which I found difficult drawing clothed figures as it harder to draw to shape, weight and determine the anatomy of the figure when you cant see it very well. Also as there was more to draw this time, most of my drawings did not have the full figure as I ran out of time trying to capture the shapes of the clothing.

In these drawings I also gave myself a time limit of two minutes, which I also found difficult and ran out of time to fit the full figures in.

In this larger A3 size drawing, I gave myself a longer time limit of Five minutes and feel I achieve better proportions and foreshortening.

In these two drawings I allowed myself a time limit of Five minutes for the first and two minutes for the second. I feel I achieved good foreshortening in the first drawing, however the second drawings were slightly incorrect.

In this drawing I gave myself I time limit of Five minutes, I feel I achieved the perspective and foreshortening, however I ran out of time to fit in the full figure.

In this drawing I allowed myself a time limit of Fifteen minutes, Which gave myself enough time to achieve correct proportions, perspective and foreshortening, I feel this was an overall successful drawing. 







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