Saturday, 29 November 2014

Reflection of Game art, week Seven

The beginning of week seven, our new project of the village project has been introduced. We have two weeks to use the skills we have learnt throughout the course to design a medieval village building. we are working in groups of ten and each have a different building to work on, which I am working on a medieval tavern. The design has to be to a specific brief and a style guide, to be able to fit in with the village surroundings and the collective groups buildings. My design has to be a medieval, hand-made, chunky style village tavern, which once designed has to be modelled and imported into an engine. The previous rock rock project also has to fit within a similar style, therefore I have made changes, such as the colour palette is lighter, which achieves a brighter positive asset. 





This is the First final textured model of the rock project. This texture was  too bright and the lights that I added did not work. Although the glow effect looks nice, the glow from the lights overpower the texture, so that the texture is barely visible.



In this new version of the rock, I have worked on the textures so that there is more contrast between the values and have added light moss to the top and back.I also deleted the lights from the model, so the texture is visible. I might add lights to the model later to add glow to the crystals, but I will ask for assistant.





 To begin the village project I need to research into medieval taverns and create a mood board from my research, so that I can start generating ideas into silhouettes.
The first stage of the design process is research and creating mood boards. From my research I have made a collection of various aspects I liked from images of medieval taverns, such as the doors, an arch the shape of the roof etc.
The digital painting lesson this week taught me a lot. I learnt about silhouette and photo bashing to create thumbnails. I used photos from the internet to create a Lego kit of windows, doors, beams etc to make a building. I then took this further and painted over them, then started to warp and pull them out of proportions to exaggerate the chunky style.


Once the most of the design process was complete I created a basic model of my design, so that I could take a render of this and paint over the top in Photoshop to make changes. I continued my design process this way so that I could add more details at an earlier stage in the design process, developing my ideas from 2D to 3D and reversed, therefore making it easier to decide where to take my design further.


































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